Short form games are a newer type of RPG that I find fascinating. Rather than the standard convention slot of a one shot clocking in at four hours, slipping a short game in can happen practically anywhere in nearly any amount of time. Most recently my fascination led me to experiment with running five minute RPGs on the convention floor of Denver Comic Con for just about anyone I could catch. It was an interesting experience, and helped me distill the unprepped short game to what I would consider the absolute key components: Player engagement You don’t have a...Read More
About The Author
Senda tends to favor improv GMing and rules light systems. While she loves a good long form campaign, life has conspired to make her extremely well versed in running one shots of four hours or less. She’s a convention addict and a fan girl at heart. If she’s not at a convention, playing an RPG, breaking out the board games, or adulting, Senda can usually be found with her nose planted firmly in a book or obsessively following twitter.
Renaissance Venice is sinking. Our heroes meet in a square, trying to form a plan to save the already historic city. The pigeons settle around them, until one particular bird arrives with a message tied to its leg. My players immediately laugh, joking that the pigeon is itself the bad guy — and in this moment, the name that my villain goes by immediately changes to “the Pigeon.” His method of communication is now purely by pigeon and no one knows who he really is. But why stop there? The submersible is shaped like a clam; the players tell...Read More
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