Category: Game Mastering

2

Custom Player Encounter Type Deck

I don’t think it’s an earth shattering innovation to say that if you’re designing an adventure, it’s a good idea to drop in a few encounters or situations that cater to the strengths of each of your players. An opportunity for the bard to parlay or the hacker to break a security system will give...

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7

The Group You Want

A recent meme I saw floating around Facebook contrasted the Avengers with the Mystery Men, suggesting that the Avengers are ‘what the GM hopes for’, while the Mystery Men are ‘what the GM actually gets’. Well, I’m going with an unpopular opinion on this: There’s...

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4

Idle RPGs And Tabletop Game Time

I love me a good Idle RPG. For those of you not in the know, Idle games are games that more or less play themselves with minimal intervention from the player. Progress Quest, pictured above, is a silly fantasy RPG that, once you have made your character, plays more like an operating system...

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9

One PC Games

Most groups getting around a table consist of 4-6 players (sometimes more!) and a game master. The players sometimes cycle in and out of the group, creating a strange dynamic for the game master. Then are times when groups atrophy because of people moving away, work schedules changing, or other...

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5

Ways Out Of Prep Slump

  If you’re like me, you have times where you don’t want to prepare for your next session. Real life may be wearing us down, we may get sick, or we may just have the old “fear of a blank page.” (I’m also a water-colorist, trust me, I know ALL about that fear.) In...

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6

The GM’s Agenda and Principles

I’m in a position I’m sure anyone who has run a game has been in before: my group is probably going to move on from the Deadlands Fate game that I’ve been working on. And honestly? I’m fine with that. Since I started that Deadlands game, I’ve found that I have a...

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